Entering Rolling Coast (Eared's journey #2)

The mouse in front of Eared slowly relaxes the grip on the dangerous looking quill he’s holding, allowing Eared to breathe a sigh of relief - the winning smile does it again.

“You’re right - how about we call it quits for now, and I allow you to pass with a warning. My comrades won’t be so lenient, so watch out and good luck in the park - Rolling Coast can be dangerous.”

“Thank you - I appreciate your kindness. When I have my store setup again, I’ll be sure to give you a well-deserved discount on everything!”

The other mouse nods and turns away, leaving Eared and Kester to walk into the park undisturbed.

Now - it would probably make the most sense to head to Snackburg, the local friendly settlement that he had heard much about, but he knows all of his items were stolen by the Packratz and their hideout is just near the entrance, so maybe he should attempt to look for it, but is he strong enough to do so yet?

He had heard a rumour about a powerful alchemaus, brewing potions in the medic van - that may help him in his quest to recover what was stolen and set up a new life for himself. It could be interesting, but it’s certainly a more dangerous option.

If none of that feels right, maybe he should just wander the park and see what he encounters along the way. It’s random, but maybe that’s for the best.

Vote below to decide what happens next!

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Where should Eared and Kester go?
  • Snackburg (friendly settlement)
  • Packratz hideout (unfriendly settlement)
  • The medic van (alchemaus adventure)
  • Just wander the park
0 voters