Tiny Tables #10: d66 Ways a quest goes wrong

Looking for some interesting events to challenge your players?

Here is a table of 36 ways a quest can go wrong. I originally wrote these with Mausritter in mind, but they’ll work for any tabletop game. You can roll on this table before your players begin an adventure, then plan ahead based on the roll, or you could use this table when your players are getting too confident and need to be knocked down a peg or two.

:information_source: This is part of an ongoing series for Tiny Tails, producing tables each with 36 items (i.e. d66). They are available in full to paying members, with the first 10 items of each table published for anyone to download for free (see below!).

Sign up on Patreon to gain full access to all content, including the full tables.

The full table of 36 things is available for paying members at this link, and here’s a free preview of the first 10 items in the table:

Paying members can download the full table here: Tiny Tables #10: d66 Ways a quest goes wrong [Full table]

Find all the Tiny Tables here: tiny-tables

:mouse: You can sign up on Patreon to gain full access to all content.