A new narrative meta-TTRPG

I published a new game this week that I thought folks might find fun. It’s called Squires, and it is designed as a kind of meta-TTRPG. You play as a group of squires who are telling the stories of how you had to work to keep your inept masters alive during their adventures.

You can play it alongside any adventure from any other game (so you can grab a Mausritter adventure and jump into it) - you use that adventure as the story framework, so the mechanics of it don’t matter. You then use your character’s skills to show who you saved your master’s life, including some fun narration along the way.

You can get it on Itch or from DriveThruRPG.

The game is based on the Roll Up! system of my own design. It’s a lot of fun and works really well when played with your regular game group to look at your played adventures from a different perspective.

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